resume

TECHNICAL KNOWLEDGE

Voodoo, Maya, XSI, MEL scripting, Parsley scripting, MotionBuilder, SyFlex, Final Cut Pro, Avid

EXPERIENCE

Rhythm & Hues Studios: Nov. 2010 – Oct 2011

Technical Animation TD

Hop (April 2011)

· Simulated hair, fur, and cloth

· Applied minor character deformations against live action elements

Big Miracle (February 2012)

· Simulated underwater net wrapped around whale’s tail

Alvin and the Chipmunks 3: Chipwrecked (December 2011)

· Simulated, hair, fur, cloth, and vines

· Applied minor character deformations against live action elements

Omation Studios: Dec 2007 – Dec 2009

Layout Coordinator

Back at the Barnyard

· Entered, analyzed, and filed notes from daily reviews

· Tracked show progress from Layout to Lighting

· Managed shot and asset databases

· Coordinated shot, asset, and schedule information with overseas studios

· Handled ftp duties, both uploading and downloading assets

· Created and animated cameras

· Composed shots to match storyboards

· Modeled and rigged low resolution proxy assets

Sony Computer Entertainment America: Mar 2006 – Mar 2007

3D Support,Cinematic Solutions Group

Lair (Playstation 3):

· Optimized render passes for Mental Ray

· Cleaned up animation and penetrating geometry

· Animated props

NBA The Life: Vol.2 (Playstation 2):

· Built and animated cameras, composed shots to match storyboards

· Cleaned up animation using MotionBuilder

· Modeled and textured sets

· Fixed and rebuilt shaders

SOCOM 2 (PSP):

· Cleaned up animation using MotionBuilder

· Fixed and rebuilt shaders

Killzone (Playstation 2):

· Fixed and rebuilt shaders

· Measured props for motion capture

Omation Studios: Jul 2005 – Mar 2006

Character Finaler

Barnyard: The Movie

· Applied hair and cloth dynamics using SyFlex

· Basic rig fixes

· Cleaned up animation

· Optimized character and asset resolutions prior to rendering