TECHNICAL KNOWLEDGE
Voodoo, Maya, XSI, MEL scripting, Parsley scripting, MotionBuilder, SyFlex, Final Cut Pro, Avid
EXPERIENCE
Rhythm & Hues Studios: Nov. 2010 – Oct 2011
Technical Animation TD
Hop (April 2011)
· Simulated hair, fur, and cloth
· Applied minor character deformations against live action elements
Big Miracle (February 2012)
· Simulated underwater net wrapped around whale’s tail
Alvin and the Chipmunks 3: Chipwrecked (December 2011)
· Simulated, hair, fur, cloth, and vines
· Applied minor character deformations against live action elements
Omation Studios: Dec 2007 – Dec 2009
Layout Coordinator
Back at the Barnyard
· Entered, analyzed, and filed notes from daily reviews
· Tracked show progress from Layout to Lighting
· Managed shot and asset databases
· Coordinated shot, asset, and schedule information with overseas studios
· Handled ftp duties, both uploading and downloading assets
· Created and animated cameras
· Composed shots to match storyboards
· Modeled and rigged low resolution proxy assets
Sony Computer Entertainment America: Mar 2006 – Mar 2007
3D Support,Cinematic Solutions Group
Lair (Playstation 3):
· Optimized render passes for Mental Ray
· Cleaned up animation and penetrating geometry
· Animated props
NBA The Life: Vol.2 (Playstation 2):
· Built and animated cameras, composed shots to match storyboards
· Cleaned up animation using MotionBuilder
· Modeled and textured sets
· Fixed and rebuilt shaders
SOCOM 2 (PSP):
· Cleaned up animation using MotionBuilder
· Fixed and rebuilt shaders
Killzone (Playstation 2):
· Fixed and rebuilt shaders
· Measured props for motion capture
Omation Studios: Jul 2005 – Mar 2006
Character Finaler
Barnyard: The Movie
· Applied hair and cloth dynamics using SyFlex
· Basic rig fixes
· Cleaned up animation
· Optimized character and asset resolutions prior to rendering







