zombiesociety.comthuglifecomics.com

skateboards #9, 10, and 11!

by admin

09_purple

10_mechanic

11_shark

We’ve been spotted!

by admin

Whoever put these stickers up, thanks…I hope I don’t get arrested!

35178_406210996023_533486023_4554256_942745_n

36960_406211001023_533486023_4554257_3858939_n

37319_406211006023_533486023_4554258_4639321_n

skateboard #8

by admin

08_picnic

who gets this?

by admin

038

Dr. Sketchy’s LA: June 20, 2010

by admin

I haven’t been to a Dr. Sketchy’s event in six months. Needless to say my skills were pretty rusty. Hopefully I can start attending more of these events. The model was cool. It wasn’t a packed house, which was refreshing. Many thanks to Bob @ Baby Tattoo for running the show. I had a blast and can’t wait to do it again.

01_forweb

02_forweb

03_forweb

04_forweb

Nerdwaffles stickers for sale!

by admin

Spread the good word! Tell your friends about it! Sport the bunny monster like a proud super cool awesome dude!

stickersforsale_01

The Nerdwaffles logo (1″ x 7″) is die cut vinyl, and goes for $2 shipped. The Bunny Monster sticker (3.5″ x 3″)  is both weatherproof and lameproof, and is $3 shipped. Hit me up on Paypal! dominic.delcastillo@gmail.com

Genuine Soundz Album Cover

by admin

I did this album cover for my buddy Genuine Soundz. He mixes traditional Indian music with some dope hip hop beats. Check him out!

gsoundz_forweb

boards #6 and #7 are done!

by admin

This one was a rush order for the Serbian futbol team. Pretty neat!

06_serbia

After that I got pretty burnt out on doing zombies. I started this board originally as a zombie, but wasn’t too thrilled because the idea seemed forced. So I primered over it again and did this new design, and I like it a lot more. Actually I wish I didn’t have to let this one go.

07_octopus

#5 done!

by admin

05_army

resume

by admin

TECHNICAL KNOWLEDGE

Voodoo, Maya, XSI, MEL scripting, Parsley scripting, MotionBuilder, SyFlex, Final Cut Pro, Avid

EXPERIENCE

Rhythm & Hues Studios: Nov. 2010 – Oct 2011

Technical Animation TD

Hop (April 2011)

· Simulated hair, fur, and cloth

· Applied minor character deformations against live action elements

Big Miracle (February 2012)

· Simulated underwater net wrapped around whale’s tail

Alvin and the Chipmunks 3: Chipwrecked (December 2011)

· Simulated, hair, fur, cloth, and vines

· Applied minor character deformations against live action elements

Omation Studios: Dec 2007 – Dec 2009

Layout Coordinator

Back at the Barnyard

· Entered, analyzed, and filed notes from daily reviews

· Tracked show progress from Layout to Lighting

· Managed shot and asset databases

· Coordinated shot, asset, and schedule information with overseas studios

· Handled ftp duties, both uploading and downloading assets

· Created and animated cameras

· Composed shots to match storyboards

· Modeled and rigged low resolution proxy assets

Sony Computer Entertainment America: Mar 2006 – Mar 2007

3D Support,Cinematic Solutions Group

Lair (Playstation 3):

· Optimized render passes for Mental Ray

· Cleaned up animation and penetrating geometry

· Animated props

NBA The Life: Vol.2 (Playstation 2):

· Built and animated cameras, composed shots to match storyboards

· Cleaned up animation using MotionBuilder

· Modeled and textured sets

· Fixed and rebuilt shaders

SOCOM 2 (PSP):

· Cleaned up animation using MotionBuilder

· Fixed and rebuilt shaders

Killzone (Playstation 2):

· Fixed and rebuilt shaders

· Measured props for motion capture

Omation Studios: Jul 2005 – Mar 2006

Character Finaler

Barnyard: The Movie

· Applied hair and cloth dynamics using SyFlex

· Basic rig fixes

· Cleaned up animation

· Optimized character and asset resolutions prior to rendering