skateboards #9, 10, and 11!
by adminWe’ve been spotted!
by adminWhoever put these stickers up, thanks…I hope I don’t get arrested!



skateboard #8
by adminwho gets this?
by admin
Dr. Sketchy’s LA: June 20, 2010
by adminI haven’t been to a Dr. Sketchy’s event in six months. Needless to say my skills were pretty rusty. Hopefully I can start attending more of these events. The model was cool. It wasn’t a packed house, which was refreshing. Many thanks to Bob @ Baby Tattoo for running the show. I had a blast and can’t wait to do it again.




Nerdwaffles stickers for sale!
by adminSpread the good word! Tell your friends about it! Sport the bunny monster like a proud super cool awesome dude!

The Nerdwaffles logo (1″ x 7″) is die cut vinyl, and goes for $2 shipped. The Bunny Monster sticker (3.5″ x 3″) is both weatherproof and lameproof, and is $3 shipped. Hit me up on Paypal! dominic.delcastillo@gmail.com
Genuine Soundz Album Cover
by adminI did this album cover for my buddy Genuine Soundz. He mixes traditional Indian music with some dope hip hop beats. Check him out!
boards #6 and #7 are done!
by adminThis one was a rush order for the Serbian futbol team. Pretty neat!

After that I got pretty burnt out on doing zombies. I started this board originally as a zombie, but wasn’t too thrilled because the idea seemed forced. So I primered over it again and did this new design, and I like it a lot more. Actually I wish I didn’t have to let this one go.

#5 done!
by admin
resume
by adminTECHNICAL KNOWLEDGE
Voodoo, Maya, XSI, MEL scripting, Parsley scripting, MotionBuilder, SyFlex, Final Cut Pro, Avid
EXPERIENCE
Rhythm & Hues Studios: Nov. 2010 – Oct 2011
Technical Animation TD
Hop (April 2011)
· Simulated hair, fur, and cloth
· Applied minor character deformations against live action elements
Big Miracle (February 2012)
· Simulated underwater net wrapped around whale’s tail
Alvin and the Chipmunks 3: Chipwrecked (December 2011)
· Simulated, hair, fur, cloth, and vines
· Applied minor character deformations against live action elements
Omation Studios: Dec 2007 – Dec 2009
Layout Coordinator
Back at the Barnyard
· Entered, analyzed, and filed notes from daily reviews
· Tracked show progress from Layout to Lighting
· Managed shot and asset databases
· Coordinated shot, asset, and schedule information with overseas studios
· Handled ftp duties, both uploading and downloading assets
· Created and animated cameras
· Composed shots to match storyboards
· Modeled and rigged low resolution proxy assets
Sony Computer Entertainment America: Mar 2006 – Mar 2007
3D Support,Cinematic Solutions Group
Lair (Playstation 3):
· Optimized render passes for Mental Ray
· Cleaned up animation and penetrating geometry
· Animated props
NBA The Life: Vol.2 (Playstation 2):
· Built and animated cameras, composed shots to match storyboards
· Cleaned up animation using MotionBuilder
· Modeled and textured sets
· Fixed and rebuilt shaders
SOCOM 2 (PSP):
· Cleaned up animation using MotionBuilder
· Fixed and rebuilt shaders
Killzone (Playstation 2):
· Fixed and rebuilt shaders
· Measured props for motion capture
Omation Studios: Jul 2005 – Mar 2006
Character Finaler
Barnyard: The Movie
· Applied hair and cloth dynamics using SyFlex
· Basic rig fixes
· Cleaned up animation
· Optimized character and asset resolutions prior to rendering











