Character TD Demo Reel

Hop

00:14 – 00:24

Simulated hair, fur, and cloth

00:24 – 00:29

Simulated hair tuft on top of the chick’s head

00:29 – 00:30

Simulated hair, fur, and cloth. Also deformed cloth patch on live action character, but unfortunately cannot be seen as it is in shadow

00:31 – 00:48

Simulated hair, fur, and cloth

Barnyard: The Movie

All shots: repathed all assets to proper render resolution

00:53 – 01:02

Applied hair dynamics to Igg (second cow from the right)

Fixed rig for Bud (screen left cow) by adjusting pole vector location on his character right leg, as it kept twisting around on itself

01:02 – 01:07

Applied hair dynamics to background screen left horse and foreground screen right goat

01:07 – 01:08

Applied hair dynamics to cat

01:09 – 01:17

Applied hair dynamics to goats and horses

01:17 – 01:22

Repathed assets to proper render resolution

01:22 – 01:28

Applied hair dynamics to Bessy (cow)

01:28 – 01:31

Applied hair dynamics to Freddy (ferret)

LAIR

All shots: Optimized render passes for Mental Ray

Note: Most props were manually animated as keyframe information was lost during animation delivery.

01:36 – 02:12

Cleaned up penetrating geometry on all armor pieces

Manually animated the spear

02:12 – 02:13

Cleaned up penetrating geometry on chain links

Manually animated broken link pieces

02:14 – 02:15

Cleaned up penetrating geometry on chain links

02:16 – 02:24

Cleaned up penetrating geometry on chain links

Cleaned up penetrating geometry on all armor pieces

Cleaned up penetrating geometry on the dragon’s collar and saddle

Manually animated sword sheath and spear

Manually animated the chains on the dragon’s collar and the knight’s sword sheath

02:25 – 02:35

Cleaned up penetrating geometry on all armor pieces

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