Hop
00:14 – 00:24
Simulated hair, fur, and cloth
00:24 – 00:29
Simulated hair tuft on top of the chick’s head
00:29 – 00:30
Simulated hair, fur, and cloth. Also deformed cloth patch on live action character, but unfortunately cannot be seen as it is in shadow
00:31 – 00:48
Simulated hair, fur, and cloth
Barnyard: The Movie
All shots: repathed all assets to proper render resolution
00:53 – 01:02
Applied hair dynamics to Igg (second cow from the right)
Fixed rig for Bud (screen left cow) by adjusting pole vector location on his character right leg, as it kept twisting around on itself
01:02 – 01:07
Applied hair dynamics to background screen left horse and foreground screen right goat
01:07 – 01:08
Applied hair dynamics to cat
01:09 – 01:17
Applied hair dynamics to goats and horses
01:17 – 01:22
Repathed assets to proper render resolution
01:22 – 01:28
Applied hair dynamics to Bessy (cow)
01:28 – 01:31
Applied hair dynamics to Freddy (ferret)
LAIR
All shots: Optimized render passes for Mental Ray
Note: Most props were manually animated as keyframe information was lost during animation delivery.
01:36 – 02:12
Cleaned up penetrating geometry on all armor pieces
Manually animated the spear
02:12 – 02:13
Cleaned up penetrating geometry on chain links
Manually animated broken link pieces
02:14 – 02:15
Cleaned up penetrating geometry on chain links
02:16 – 02:24
Cleaned up penetrating geometry on chain links
Cleaned up penetrating geometry on all armor pieces
Cleaned up penetrating geometry on the dragon’s collar and saddle
Manually animated sword sheath and spear
Manually animated the chains on the dragon’s collar and the knight’s sword sheath
02:25 – 02:35
Cleaned up penetrating geometry on all armor pieces







