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	<title>nerdwaffles.com &#187; resume</title>
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	<link>http://www.nerdwaffles.com</link>
	<description>Just another generic blog, because custom CSS drives me nuts.</description>
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		<title>resume</title>
		<link>http://www.nerdwaffles.com/resume/resume</link>
		<comments>http://www.nerdwaffles.com/resume/resume#comments</comments>
		<pubDate>Tue, 01 Jun 2010 21:01:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[resume]]></category>

		<guid isPermaLink="false">http://www.nerdwaffles.com/?p=249</guid>
		<description><![CDATA[TECHNICAL KNOWLEDGE
Voodoo, Maya, XSI, MEL scripting, Parsley scripting, MotionBuilder, SyFlex, Final Cut Pro, Avid
 EXPERIENCE
 Rhythm &#38; Hues Studios: Nov. 2010 – Oct 2011
 Technical Animation TD
Hop (April 2011)
· Simulated hair, fur, and cloth
· Applied minor character deformations against live action elements
 Big Miracle (February 2012)
· Simulated underwater net wrapped around whale’s tail
 Alvin and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>TECHNICAL KNOWLEDGE</strong></p>
<p>Voodoo, Maya, XSI, MEL scripting, Parsley scripting, MotionBuilder, SyFlex, Final Cut Pro, Avid</p>
<p><strong> EXPERIENCE</strong></p>
<p><span style="text-decoration: underline;"> Rhythm &amp; Hues Studios: Nov. 2010 – Oct 2011</span></p>
<p><em> Technical Animation TD</em></p>
<p><em><strong>Hop (April 2011)</strong></em></p>
<p>· Simulated hair, fur, and cloth</p>
<p>· Applied minor character deformations against live action elements</p>
<p><em><strong> Big Miracle (February 2012)</strong></em></p>
<p>· Simulated underwater net wrapped around whale’s tail</p>
<p><em><strong> Alvin and the Chipmunks 3: Chipwrecked (December 2011)</strong></em></p>
<p>· Simulated, hair, fur, cloth, and vines</p>
<p>· Applied minor character deformations against live action elements</p>
<p><span style="text-decoration: underline;"> Omation Studios: Dec 2007 – Dec 2009</span></p>
<p><em> Layout Coordinator</em></p>
<p><em><strong>Back at the Barnyard</strong><br />
</em></p>
<p>· Entered, analyzed, and filed notes from daily reviews</p>
<p>· Tracked show progress from Layout to Lighting</p>
<p>· Managed shot and asset databases</p>
<p>· Coordinated shot, asset, and schedule information with overseas studios</p>
<p>· Handled ftp duties, both uploading and downloading assets</p>
<p>· Created and animated cameras</p>
<p>· Composed shots to match storyboards</p>
<p>· Modeled and rigged low resolution proxy assets</p>
<p><span style="text-decoration: underline;">Sony Computer Entertainment America: Mar 2006 – Mar 2007</span></p>
<p><em>3D Support,Cinematic Solutions Group</em></p>
<p><em><strong>Lair (Playstation 3):</strong></em></p>
<p>· Optimized render passes for Mental Ray</p>
<p>· Cleaned up animation and penetrating geometry</p>
<p>· Animated props</p>
<p><em><strong>NBA The Life: Vol.2 (Playstation 2):</strong></em></p>
<p>· Built and animated cameras, composed shots to match storyboards</p>
<p>· Cleaned up animation using MotionBuilder</p>
<p>· Modeled and textured sets</p>
<p>· Fixed and rebuilt shaders</p>
<p><em><strong>SOCOM 2 (PSP):</strong></em></p>
<p>· Cleaned up animation using MotionBuilder</p>
<p>· Fixed and rebuilt shaders</p>
<p><em><strong>Killzone (Playstation 2):</strong></em></p>
<p>· Fixed and rebuilt shaders</p>
<p>· Measured props for motion capture</p>
<p><span style="text-decoration: underline;">Omation Studios: Jul 2005 – Mar 2006</span></p>
<p><em>Character Finaler</em></p>
<p><em><strong>Barnyard: The Movie</strong></em></p>
<p>· Applied hair and cloth dynamics using SyFlex</p>
<p>· Basic rig fixes</p>
<p>· Cleaned up animation</p>
<p>· Optimized character and asset resolutions prior to rendering</p>
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