My Demo Reel

My 2010 3D Artist Demo Reel. Scroll down for the shot breakdown.

Shot breakdown

00:07 – 01:06

3D Previz/Layout, Back At The Barnyard

created and animated cameras, placed characters, sets, and props to match storyboards

rough character and prop animation

01:06 – 01:38

Character/Shot Finaling, Barnyard The Movie

repathed assets to their proper resolutions (low, med, hi, hero)

applied hair dynamics using SyFlex

animation cleanup

01:39 – 01:42

Gretzky NHL 2005 (Playstation 2)

built and animated 3D light streaks to interact with live action footage

01:42 – 01:46

Cinematic Solutions Group Demo Reel (SCEA)

built and animated 3D banner

built and animated 3D rainbow path

built and animated blowing leaves

01:46 – 01:57

Lair (Playstation 3)

cleanup animation on interpenetrating geometry

optimized render passes for Mental Ray

01:57 – 02:07

NBA The Life: Vol. 2 (Playstation 2)

cleanup animation using MotionBuilder

created and animated cameras to match storyboards

texture cleanup for conference room

fixed and rebuilt shaders for main character, and conference room

built and textured basketball stadium

02:08 – 02:33

Killzone Liberation (Playstation Portable)

fixed and rebuilt shaders for HGH Soldier, HGH Attack Dog, and HGH Jetpack

measured props for mocap use

02:34 – 02:45

SOCOM: U.S. Navy SEALs Fireteam Bravo (Playstation Portable)

fixed and rebuilt shaders for over 40 characters and props