My 2010 3D Artist Demo Reel. Scroll down for the shot breakdown.
00:07 – 01:06
3D Previz/Layout, Back At The Barnyard
created and animated cameras, placed characters, sets, and props to match storyboards
rough character and prop animation
01:06 – 01:38
Character/Shot Finaling, Barnyard The Movie
repathed assets to their proper resolutions (low, med, hi, hero)
applied hair dynamics using SyFlex
animation cleanup
01:39 – 01:42
Gretzky NHL 2005 (Playstation 2)
built and animated 3D light streaks to interact with live action footage
01:42 – 01:46
Cinematic Solutions Group Demo Reel (SCEA)
built and animated 3D banner
built and animated 3D rainbow path
built and animated blowing leaves
01:46 – 01:57
Lair (Playstation 3)
cleanup animation on interpenetrating geometry
optimized render passes for Mental Ray
01:57 – 02:07
NBA The Life: Vol. 2 (Playstation 2)
cleanup animation using MotionBuilder
created and animated cameras to match storyboards
texture cleanup for conference room
fixed and rebuilt shaders for main character, and conference room
built and textured basketball stadium
02:08 – 02:33
Killzone Liberation (Playstation Portable)
fixed and rebuilt shaders for HGH Soldier, HGH Attack Dog, and HGH Jetpack
measured props for mocap use
02:34 – 02:45
SOCOM: U.S. Navy SEALs Fireteam Bravo (Playstation Portable)
fixed and rebuilt shaders for over 40 characters and props







