Some interesting people I have seen on the train.


Some interesting people I have seen on the train.


Logo I designed for skutr.net. Check them out! Jeremy makes some awesome electronic harnesses for sportbikes, as well as some other cool things.
I did this piece for my friend’s dodgeball team jersey.

My very good friend Ana over at Cupcake Conspiracy sent over one of their fine products. One night, Michelle and I had a case of the munchies and decided to try it out.
Here is what it looks like:

It’s quite easy to make. All that is needed is vegetable oil, milk, and an egg. Oh and a mug.

Step one: pour contents into microwave safe mug.

Step two: add egg, and mix.

Step three: add a tablespoon of veggie oil.

Step four: add milk. Forgot how much. Not a lot. Mix.

Step five: nuke the shit out of it.

If you’re pretty competent with a microwaving machine, it should come out looking as magical as this beast:

Flip it over onto a plate if you wanna get fancy. Otherwise, eating out of the mug is perfectly acceptable.

NOM NOM NOM!

Hop
00:14 – 00:24
Simulated hair, fur, and cloth
00:24 – 00:29
Simulated hair tuft on top of the chick’s head
00:29 – 00:30
Simulated hair, fur, and cloth. Also deformed cloth patch on live action character, but unfortunately cannot be seen as it is in shadow
00:31 – 00:48
Simulated hair, fur, and cloth
Barnyard: The Movie
All shots: repathed all assets to proper render resolution
00:53 – 01:02
Applied hair dynamics to Igg (second cow from the right)
Fixed rig for Bud (screen left cow) by adjusting pole vector location on his character right leg, as it kept twisting around on itself
01:02 – 01:07
Applied hair dynamics to background screen left horse and foreground screen right goat
01:07 – 01:08
Applied hair dynamics to cat
01:09 – 01:17
Applied hair dynamics to goats and horses
01:17 – 01:22
Repathed assets to proper render resolution
01:22 – 01:28
Applied hair dynamics to Bessy (cow)
01:28 – 01:31
Applied hair dynamics to Freddy (ferret)
LAIR
All shots: Optimized render passes for Mental Ray
Note: Most props were manually animated as keyframe information was lost during animation delivery.
01:36 – 02:12
Cleaned up penetrating geometry on all armor pieces
Manually animated the spear
02:12 – 02:13
Cleaned up penetrating geometry on chain links
Manually animated broken link pieces
02:14 – 02:15
Cleaned up penetrating geometry on chain links
02:16 – 02:24
Cleaned up penetrating geometry on chain links
Cleaned up penetrating geometry on all armor pieces
Cleaned up penetrating geometry on the dragon’s collar and saddle
Manually animated sword sheath and spear
Manually animated the chains on the dragon’s collar and the knight’s sword sheath
02:25 – 02:35
Cleaned up penetrating geometry on all armor pieces
My sister and I are taking part in The Sketchbook Project. It’s a traveling art show for sketchbooks. I picked the theme “A Day In The Life.” So far I’ve only done three pages. They’re mostly drawings of interesting people I see. The captions breathe a little more life into them. Page 2 was a mistake though, I didn’t actually see a king and his midget self. That’s a sketch for the book I’m illustrating. I kinda made characters out of a matchbox too. I guess I’ll be making characters out of other random objects as well.



I remember once we had a teacher in high school who wore this outfit to school. It was navy blue, with sequins, black thingies, and 2 very well-placed mirrors.

This would be me in high school, trying to talk to a girl.
